Everyone just calm down. Dun isn't trying to jump into making another RPG right now and end up on staff at a total of four games despite having no life. Basically I've just been having a few ideas about how I might like to change how I manage RPGs and about themes and genres and such that I've never explored before in RPing. . . and I'd like to know what some of you guys think about this stuff within the context of a basic RPG idea. Who knows-- someday it may actually turn into a full-blown, real, awesome game. People have brought up ideas within the 'survival horror' genre quite a few times, I think, and I'm not trying to kill you all by forcing repetition, but if you have thoughts related to some o' my ideas, lemme knooow. I'd love to know if there are some cool cats out there who share my interests pretty closely (oh, the benefits of interest checks). I'm basically going to pitch a bunch of info for a general RPG idea anywho, so comments about that should be pretty easy to formulate within that context (think about what you like in an RPG and how you'd tweak the general idea to make it work for you). Anything could be helpful, as a lot of this does (despite the genre difference) relate to current games I work with, and I'm sure it might relate to other peoples' games. Basically my thoughts about what I'd like in an ideal situation: Monstahs!-- I know it's overdone and annoying and scientifically impossible, but I do love zombies and would probably prefer something zombie-esque (28 Days Later, Resident Evil-- there are fun variations on the idea already that aren't zombies). The thing is that I'm not a huge fan of supernatural or completely inhuman creatures and I really prefer the people-gone-monstrous beasties (Silent Hill, I do love you). I like the conflict that comes along with knowing that the thing you have to confront was and may still be a person. I also like the idea that characters could end up becoming monster-threats and that related fears and other issues could be put to use. Maybe there could be animals in addition to that for some additional funtimes. Maybe not. Fictional setting-- Playing in an actual city has its perks, but I think it would be cool to use a fictional city and have the flexibility that could come along with that. It could be in a real state or country or whatever for the sake of a grander context, but melikes the idea of a fictional setting where basic locations could get tossed in as needed and the whole place could be molded to fit the needs o' the game as they develop. Small play area-- Start confined to a small space, like one building and maybe a bit of the surrounding area, expanding as necessary (if at all). Upon pondering, I kinda gravitated toward the idea of a hotel (because of the size, the types of spaces) and a small park that might have served as an attempt at a safe haven at a sort of epicenter for the whole issue at hand. Pandemic (screw you, Madagascar!)-- I like the world-changing, "there's probably no hope at a return to normalcy" thing. Pandemics are pretty scary stuff in that way, and I'm more interested in science-y apocalypse situations than supernatural or fantasy or more outlandish options. I kinda like the idea of an illness, of a bioweapon, of something like that that could hit a massive group of people (if not everyone) and infect without the required biting of the whole zombie thing. Maybe it would be a weird virus that's latent in most people until something triggers it and makes them a threat to other people. IDK. No closed threads-- In the case of a small and unpredictable setting, especially, I'd really like to be able to have people just float in and out of threads as they please. I'd like for characters to be able to happen upon something and just overhear or see something from afar. I'm just growing to like this in general, but I think it would be especially fun under these circumstances. Staff-controlled surprises/random events-- I already use staff accounts for posting NPCs, random events, repercussions to crazy actions, and other such things, and I think it would be loads of fun for an unpredictable survival-y game to keep things interesting and exciting. I hate stats systems and that kind of thing, so this could be one way to keep the unpredictability going without having to resort to that. Staff members could introduce monsters/threats, put forth an environmental obstacle, introduce NPCs, etc. No apps-- It's my new thing. Mandatory mini-bios (basically just to have people provide a quick summary of their character so people know who the heck a character is. . . with the option to provide more info for reference), no applications/approvals. This would make it easier to make a short-term or side character and make it less of a pain to kill a character off (no need to spend 5 hours writing an app and a few days waiting for that app to be approved only to kill your character off in a flash!). Actual issues of survival-- I don't know that it could often be made interesting, but I swear I'm a sucker for those sticky situations that require scavenging and having to get creative about an escape or something (I like that more than the process of having to fight things off). I like to think people would be smart enough to acknowledge that surviving is supposed to be a challenge and their characters shouldn't be screwin' like rabbits in a closet while threats lurk around the corner, but ideally the survival part would be prominent. A lot of features to help people add spice to their experience-- A character-matching roulette and other randomizing features of some sort, I suppose, in addition to the staff-managed account for added surprises. Incentives-- This is something I'm still trying to get a feel for. I don't really want to give people a huge upper hand over other players, even if they happen to be long-time players or something. I do like the idea of some sort of incentives, though-- awards for certain IC contributions or OOC things, maybe posting contests, perhaps taking charge in a plot. I do like Jcink's awards feature for this purpose. . . and I feel like this type of game would lend itself to some incentive funtimes. I dunno. Lemme know how you guys feel about the genre, about the listed items within that genre, etc. I'm curious about it all.