Title: Quidditch. How Do You Work It?
.:Jinx:. - February 11, 2007 10:58 PM (GMT)
As all of you know, Quidditch is a major part of the Harry Potter books and many of the RPG's out there. So tell me, how do you hold try-outs, work games, practices, etc?
Aleph - February 12, 2007 01:37 AM (GMT)
The most efficient method is through a gamemaster type role. I've seen other methods, involving things like random number generators, chessboard style matches and staff votes on best posts, etc. However, I feel that many methods are very restrictive, and you should just appoint a GM to do quidditch.
Roswenth - February 12, 2007 02:02 AM (GMT)
I've actually been working on a roleplaying/gamemaster method using a dice roller. I'd like to write a customized dice roller just for Quidditch, but still trying to figure out how. When I get it together, I promise I'll post it here in the documentation section.
Darth Makar - February 12, 2007 02:03 AM (GMT)
You could also just let the members Rp it.
Roswenth - February 12, 2007 02:06 AM (GMT)
| QUOTE (Darth Makar @ Feb 11 2007, 09:03 PM) |
| You could also just let the members Rp it. |
The players still have to using their roleplay skills in a gamemaster method, but they attempt a move, and then the dice determines if it was successful. The problem with straight RP is determining who scores and who wins, and even some of the best RP'ers tend to Mary Sue so their team wins. Using a gamemaster/dice roller method ends up being much more fair.
Darth Makar - February 12, 2007 02:45 AM (GMT)
| QUOTE (Roswenth @ Feb 12 2007, 02:06 AM) |
| QUOTE (Darth Makar @ Feb 11 2007, 09:03 PM) | | You could also just let the members Rp it. |
The players still have to using their roleplay skills in a gamemaster method, but they attempt a move, and then the dice determines if it was successful. The problem with straight RP is determining who scores and who wins, and even some of the best RP'ers tend to Mary Sue so their team wins. Using a gamemaster/dice roller method ends up being much more fair.
|
Oh, okay. (smile) I did not know. I thought it was kind of like the GM got to totally determine the outcome.
Roswenth - February 12, 2007 03:03 AM (GMT)
| QUOTE (Darth Makar @ Feb 11 2007, 09:45 PM) |
| QUOTE (Roswenth @ Feb 12 2007, 02:06 AM) | | QUOTE (Darth Makar @ Feb 11 2007, 09:03 PM) | | You could also just let the members Rp it. |
The players still have to using their roleplay skills in a gamemaster method, but they attempt a move, and then the dice determines if it was successful. The problem with straight RP is determining who scores and who wins, and even some of the best RP'ers tend to Mary Sue so their team wins. Using a gamemaster/dice roller method ends up being much more fair.
|
Oh, okay. (smile) I did not know. I thought it was kind of like the GM got to totally determine the outcome.
|
Well, I'm sure there are some out there that would play it that way, but normally the GM has guidelines for how they rule on a move.
This is what I have so far for rulings (using an 8-sided dice):
1 Play fails dramatically - must will save to determine if injured
2 Play fails badly
3-4 Play fails narrowly
5-6 Play succeeds barely
7 Play succeeds
8 Play succeeds dramatically
The GM would make up a result, but it would be within what the dice rolled. A 'will save' is an extra roll that determines whether you get hurt or not.
Mako - February 12, 2007 04:42 AM (GMT)
What does it mean to "mary sue so that their team wins" :p
Roswenth - February 12, 2007 04:46 AM (GMT)
| QUOTE (Mako @ Feb 11 2007, 11:42 PM) |
| What does it mean to "mary sue so that their team wins" :p |
A "Mary Sue" is a term for a character that is perfect at everything, better than everyone else, and is the center of attention. In something like Quidditch, everyone wants to win so they all have to make the biggest and best plays, which ends up making a very unbalanced game.
Aleph - February 12, 2007 07:34 AM (GMT)
You can't possibly coordinate 14 players without a GM. It is, without outside coordination of all parties involved, veritably impossible. There is just so much room for error with all the interpretations and beliefs on what is reasonable and what is/what should happen.
Like Roswenth mentioned, if you let players roleplay it out, there will always be disagreements towards who does what and how they did it. You're talking about something entirely imaginary, intangible, and competitive.
lotrfan185 - February 12, 2007 01:39 PM (GMT)
Having tried the "just let them RP it" and "let staff vote on it" methods, I have to say that both of those do not work at all. With the first, the reasoning has already been explained. With the second, it depends a lot on how much the staff members like the members of each team, inside and outside of RP. And that's not really a fair way to go about it.
Hmm, the idea of dice or a gamemaster might work though *keeps that in mind for future use*.
Darth Makar - February 12, 2007 10:30 PM (GMT)
But how does the player know that the GM didn't fake the dice roll and assign numbers based on his or her like or dislike of the player?
Roswenth - February 12, 2007 10:36 PM (GMT)
| QUOTE (Darth Makar @ Feb 12 2007, 05:30 PM) |
| But how does the player know that the GM didn't fake the dice roll and assign numbers based on his or her like or dislike of the player? |
Well, that can be a problem depending on the method you are using. There are some javascript dice rollers that can be used like BBCode, so the roll actually shows up in the post. I'd like to write one specifically for Quidditch.
Or you can use
an email roller, which will email the results to whomever you want. If I was the GM, I'd send the rolls to both team captains.
Darth Makar - February 12, 2007 10:40 PM (GMT)
Oh, fancy schmancy. (tongue) That's actually pretty neat. I think the BBCode one sound better because then everyone can see it. Plus I would imagine that it wouldn't take as long to relay the info to other people. On the other hand, people can keep rolling the die until they get it to tell them what they want to see.
Everlasting Melody - February 12, 2007 10:46 PM (GMT)
Roswenth--that sounds really awesome. The whole dice idea. I've seen Quidditch done a million different ways. But your way sounds unique and something that seems like it would be a good idea.
Roswenth - February 12, 2007 10:46 PM (GMT)
| QUOTE (Darth Makar @ Feb 12 2007, 05:40 PM) |
| On the other hand, people can keep rolling the die until they get it to tell them what they want to see. |
That has been a problem with BBCode rollers. My way to get around it would be to make it accessible only in a private forum that the captains are members of, and make sure the 'edited by' function is turned on. That way you can see if the post has been changed.
I think the email roller still might be safer, though.
Aha~! I knew I saw it before:
http://support.invisionfree.com/index.php?showtopic=165923(Make sure you read down the first page-there's a fix towards the bottom of the first page)
Ensorceler - February 13, 2007 07:55 AM (GMT)
For our site Even in Death, Raquel (I believe she's either 'Quel or Something Diabolical on this site) and I figured out a series of rules on how to play Quidditch. We've yet to actually put it into use, but this is what we determined would work. It utilizes dice sortof like how Roswenth described, except we don't have any fancy schmancy coding that puts the dice roll in the post for us. It goes in through regular old editing by the admins. ;)
Here was our idea. PLEASE do not take this for your own site unless you talk to us and get express permission.
| QUOTE |
Quidditch Guidelines Let me explain to you how we are going to do the Quidditch Matches. Anyone who is familiar with the pen-and-paper Dungeons & Dragons, or any pen-and-paper RPG for that matter, might understand how this works.
The staff [Raquel & Cassie] will be supervising the whole Quidditch match. Be sure that if your house team is going to play, you’ll have a fair amount of free time on your hands so you can play. If you find yourself unable to be present, please speak to your Captain and send a PM to Raquel or Cassie. (Yelena Milanov or Zlata Matsushita.) Accommodations will be made if possible.
How the game is played. Practically everything in this game is facilitated by dice rolls. Every admin will have a six-sided die by their computer, or will use this website as a substitute. A roll of one through four (1-4) will mean that the move performed was a success. A roll of five or six (5 or 6) will mean that the move was a failure.
Every post that requires a dice roll will be edited by an admin. There will be a note in green if that particular move was successful, in red if it was a failure.
CHASING: Each chaser on the team will be designated with two numbers. (Chaser #1 will be 1 or 2, Chaser #2 will be 3 or 4, Chaser #3 will be 5 or 6.) Control of the Quaffle will be given to the winning team of a dice roll at the beginning of the game. That means that the designated chaser must then attempt to pass the quaffle to his or her designated team member. Before the next chaser posts, an edit must be made by an Admin determining if it’s a successful pass.
If it is successful: Another chaser may catch the quaffle and pass it to another designated chaser.
If it is a failure: The chaser of the other team with the same number as the previous chaser may RP intercepting or picking up a dropped quaffle. This chaser may then attempt to make a successful pass.
Shooting for the hoops: After two successful turns are completed in a row by one team, a third chaser may RP shooting for the hoops. Another dice roll will determined this is successful, and will be explained under the heading of “Keeping”.
If a chaser is hit by a bludger: His or her next pass or shot will automatically be a failure.
BEATING: Throughout the game, Admins will unleash Bludgers at various Chasers, Seekers, and Keepers through the following process: Roll #1 – A result of 1-3 will mean that a bludger will be headed towards the house that comes first in the alphabet. A roll of 4-6 will mean that a bludger will be headed towards the house that comes second in the alphabet. Roll #2 – The die will be rolled again. The number that is rolled will correspond with the Chaser’s number, and the bludger will be hit at that chaser.
It is the Beater’s job to defend his or her team’s chasers so that they can move the Quaffle without hindrance. If a bludger is sent at a chaser, either beater must make a post that shows them attempting to redivert the bludger.
A dice roll of 1-5 will mean that the beater was successful. A roll of 6 will mean that the chaser was hit by the bludger and that the beater was unsuccessful.
KEEPING: It is the job of the Keeper to defend the team’s hoops from shots made by the opposing team. The degree of chance of the keeper being successful is 50%-50%.
A dice roll of 1-3 will mean that the Keeper was successful. A roll of 4-6 will meant that the keeper was unsuccessful.
If the keeper is successful, he may make one guaranteed pass to any chaser on his team without a chance of failure.
If the keeper is unsuccessful, the quaffle is automatically turned over to any chaser on the opposing team. The team may decide which chaser takes possession of the quaffle after a shot.
SEEKING: An Admin will post the appearance of the snitch at some point during the Quidditch Match. The first seeker to see the appearance of the snitch may make a post that describes them seeking.
There will be a dice roll. If the result is 1-3, the seeker will have caught the snitch, and the game will be over, and a winner will be announced by an Admin.
If the result is 4-6, the snitch is relinquished and will show up again later in the game so that the seekers may make another attempt at catching the snitch.
POINTS: Goals: 10 points Snitch: 150 points
QUIDDITCH CUP ELIGIBILITY: The House Cup will be awarded to the house team that accumulates the most points throughout the three games they play, and perhaps the championship they may play.
Each House will have the opportunity to play every other house. Points for each game will be totaled. The two houses that win the most matches will play each other in a final game.
Quidditch Rules are copyright to Raquel and Cassie. Please do not use or take without explicit permission. These rules are to be used on Even in Death and nowhere else. |
Everlasting Melody - February 14, 2007 11:25 PM (GMT)
That sounds interesting. Wouldn't it take awhile to do though?
What I have been thinking on doing is this--
The match is mapped out by the admins by dice or drawing out of a hat or whatever.
Then events are put up
The members rp the match out by the events they see.
Then the winner of the match is decided by the roleplays during the course of the match and the snitch, which would have to have some way to determine.
I haven't thought it all out. But that is the beginning of what I have been thinking about.