We all generally acknowledge that there are somethings that are way overdone in the RP world. Plots that are redone over and over with no difference so much that after a while it's impossible to tell one site from another. Examples?
Harry Potter: Next generation facing a new dark lord/evil group that may or may not be lead by one of the following: Draco Malfoy, Scorpius Malfoy, one of Harry's children, or an random child of Voldemort that JK conveniently forgot to tell us about.
Vampire and Werewolves: Somehow, they're always pitted against each other. As a whole, there's not much variance, in plot or in the races themselves.
Highschool/Town/City/'RL' games: Does anything really need to be said?
Yes, these are nice ideas, but they're very simple ones that everyone thinks of and uses. And uses. And reuses. Is it that hard to think of something new? For Harry Potter, why focus on the kids (there are a few really good RPs out there that don't do this, and I tip my hat to them for it)? Hell, why focus just on the magical side at all? What about those who walk that thin line in between magical and muggle? Squibs, Muggle Borns, Exs who were muggles but had been exposed to the wizarding world; what stops them from running their mouths of and exposes the wizarding world? Werewolves, house elves, goblins, giants, all those creatures generally frowned upon by witches and wizards as being beneath them, what stops them? Why do witches and wizards still remain so self contained and selfish with their magic? They could do so much to help muggles advance, and the muggles advance the wizards. Or run with the idea that western, European magic isn't the only sort of practiced magic in the world. I could go on and on.
Vampires. A vampire basically can mean any sort of parasitic creature that lives of something from another creature. There is so much you can do with that. Plus, so many people have expanded on the meaning of vampire. There are thousands of kinds out there. I've only ever read a snippet about them, but I personally think Terry Prachet's vampires would be so much fun.
Werewolves: what about voluntary werewolves? You always only hear about people born as werewolves, or packs that grow by biting their victims. Originally, legends said that you could choose to be a werewolf. Explore how the moon could logically affect these people. If they turned in a full moon,why not any other sort of moon light? Why doesn't it work like the undead pirates from Pirates of the Caribbean?
I don't really have anything to say for RL rpgs. Real life is real life unless you bring in something else. What do you think? What would you do to set a game apart from the rest of the monotonous pack?