



| QUOTE |
It's The year 2380. Many things have changed on earth; the one-world government has been instated, smoking has been eradicated, many diseases have been cured, and the robotic body has been invented. Pacifism now rules the blue planet in the heart of Scorpio, and earth has been injected into a state of planetary peace. But, some people didn't like that - and the government, in an attempt to kill two bird with one stone, set up a colony on the planet of Mars. Once the population started to self-sustain, the true intentions of Earth's Pacifist Government came into view. The Mars Allied Forces - Mars' military - intercepted a virus - one that would completely change the people of Mars. It would strip them of their individuality, of their thoughts, of their humanity, and turn them into half-machine androids - which Earth could control, and use them to further pacify the people of earth. Enraged, Mars and it's people ripped it's bond with earth, and launched a full-scale attack on the mother planet - and war broke out. With both sides dangerously close to losing, a ceasefire was called - but the damage had already been done. To this day, Earth and Mars are deadly enemies - each ready for an attack of the other, but consumed with the goings on of the inner planet. Thus was born and ruptured.... The Mars Project. |

| QUOTE |
| You're living in America at the end of the millennia. . . and you're not alone. Alphabet City We're in the year 1996 and the colorful residents of the East Village in Manhattan are facing the issues which challenge poor Bohemian artists in the mid-90s. Drug abuse, HIV, prostitution, starvation, death, life, and love. However, they find that they aren't alone, friends are all around, and there is always coffee to be drunk, issues to be discussed, and art to be created, good and otherwise. Come join our cast of canon and original characters, featuring a strong sense of community and creativity and find that you're not alone either. Other notes:Based on the Broadway musical RENT, set post-canon, though slightly AU to keep Angel alive. We have evolved and changed over the past two years from a fandom RP to a RL RP with some fandom characters. We are lucky to have a great group of OCs who are keeping the plot moving and changing quickly, and we always welcome new writers and OCs with open arms. We also have a brand new board! It's pretty and blue and still has that new board smell!! Come see. It's pwetty!!! |



| QUOTE |
Set on post-apocalyptic Earth and incorporating elements from several time periods and genres, Wonderland No More is primarily a human/humanoid RPG. After months or organization and reorganization, we officially opened on July 25th, 2008. Our focus is on storyline and character development, and we are committed to building a community of writers. Please -- feel free to take a look around. * * * It's been almost six hundred years-- Six hundred years since a rift opened up between two worlds and caused them to merge beyond repair. Six hundred years since the Nightmare seeped out onto Earth and destroyed almost everything that we knew. Six hundred years since 2149 AD. --and it all started, as do so many things, with a war. The War of Gods, despite its name, involved no gods. It involved no prophets, no miracles, and no spirituality. Perhaps the only resemblance it bore to any godly message was that it brought an end to the world we knew, paving the path to a new, unfamiliar one. Earth, but not Earth. Our world, but not ours. Not anymore. Reputably the Third World War, the War of Gods affected all nations and their people. Battles occurred on all turfs and bloodshed was common; warfare left few areas untouched. No civilians were safe, no matter how far they tried to run. People died. But in the end, the war did not matter. The Nightmare did. To this day, no one knows why the researchers acted against all common sense and did what they did. Perhaps they had their own reasons, their own motivations. Perhaps they simply used the war as a convenient distraction so that they could play God. But what they did -- whatever they did -- set loose a monstrous error that they could not contain. At precisely 3:06 PM on August 17th, 2149, the world shimmered, became two, and then...merged to become one. Those who lived after that moment recall seeing, for only a split second, two sets of realities. It seemed as if a blurry image, an image of another world, was being projected on top of ours. The image flickered once-- --again-- --and then became so terrifyingly here that there was no escaping the reality of it. Everything was here -- literally here and defying all logic and laws of physics, because it was ridiculous and simply impossible for all of these now-solid images to exist in space that was already being occupied. So the cosmos came up with a better solution: to take all the points of conflict and then fuse them together. Distorted beyond imagination and fighting for dominance, buildings merged with other buildings; trees merged with lampposts; lakes became strange voids that could no longer be crossed. Bizarre, crooked contraptions took the place of the familiar. The change was frightening. But the humans had their own problems -- for they, too, could not escape the rules of the world. Caught in "busy areas," as the dangerous zones were called, many were too startled by the mirage-like images to actually move out of them. Trapped as they were, most of them died slowly. The world of Agryrea bled into Earth like a disease. The monsters appeared first -- massive, misshapen creatures that quickly overtook much of the land. Following close behind them were the Iros and the Vornn, people not unlike humans in appearance, and they brought with them the magic of their world. With all that happened that day, this was the only good. In the chaos that followed, four great leaders arose from the ruins of the earth. They gathered together about half of the humans who had lived and then barricaded themselves within the walls of a new nation: the State of Generis. For nearly six hundred years, led by a government they call Central Administration, the people of the State have lived in ignorance. They have isolated themselves from the rest of the remaining world, where humans live side-by-side with the Iros and the Vornn, no longer strangers to each other. Working behind the citizens' backs, the government of Generis knows and controls much more than most people ever know. It has been biding its time for centuries; and with its eyes set firmly on its new goal, Central Administration is about to make its move. Now, in the Year of the Awakening, exsilias-599, the story has only just begun. |