Title: You're Not The First Person In The World To...
Description: COME UP WITH IT!
NOS Verschuer - January 25, 2008 12:05 AM (GMT)
This particularly bothers the junk out of me:
People who lay claim on powers/personalities that they were the first to post on a forum! Sure, you may have been first on the forum to post a person with that kind of mutation or personality, but you are certainly not the only one with a brain! I've seen this possessiveness over mutations especially, and I just need to say that having to ask PERMISSION to repeat the mutation is a wee bit redonkulous, ja? Again, I've seen this happen on more than one occassion.
Given, yeah, I might get a little cheesed off if somebody came in with a mutation that I thought was weird enough to be all mine, and I might even complain a little, but other than that, I can accept the fact that the world isn't out there to copy me.
Well, now I feel a little better now that I up and said it. =]
Thoughts are welcomed.
--Viktor
RomanHk - January 25, 2008 03:11 AM (GMT)
*Pats.* You're right. It takes a very specific description or take on something to claim ownership of it. I would understand getting upset if someone did it exactly the way, but not otherwise.
Mousie - January 25, 2008 03:31 AM (GMT)
Ooooh yes, that is mightily annoying. Especially when it's only one particular thing like, 'loves violin'... and they get stroppy because someone else has applied with it. Well, suck it up Princess, cause there's bound to be a billion other people who like violin!
Things that are entirely weird are a little annoying. Like a blinding fear of Shetland ponies. If another character applied with that, I'd be looking through the rest of it for aspects of mine and any other characters, which has been known to happen before, but unless the character is almost a carbon copy of another - I won't do all that much about it. I may suggest taking out the pony thing, though. It does kinda annoy me when new applicants read through a dozen applications and mush the characters together into a new one.
That's another rant entirely.
But for minor characteristics, pffft... the other person can get over themselves, it's not a big deal.
RENTal lot - January 25, 2008 05:00 AM (GMT)
In my old high school group of about 10-20 friends five of them played violin...
Anyway, this really bugs me to. I've been banned because of it, and it was a pretty generic thing. I think it was something like Wolverine or that fire guy. It was a while ago, I can't remember.
Amayademorte - January 25, 2008 06:48 AM (GMT)
auuugggh. I agree whole heartedly. Half the time- it's something as stupid and silly as being blind. Granted, there's not alot of blind or otherwise limited characters out there, but seriously. I'd just like to shout "grow up" at the lot of 'em.
Carey Moffett - January 26, 2008 02:41 AM (GMT)
Hmm. I'd have a problem if someone's character had the same power as mine. I always think up my own, without copying others' ideas (though I may use canons for inspiration) and if I saw a character with the exact same power and nuances of that power I'd be very mad. I know you can't be original in the Marvel Universe because there are thousands of canons with powers, but that doesn't mean that my idea isn't different or my own.
If someone was inspired by my power/idea and created their own twist on it I'd be very glad indeed. It would be great! I know I can't claim any vague or big idea as 'mine' because the odds are it's been done before. And something like 'loves violin' being called copying is ridiculous.
Other people on here like roleplaying! Oh noes, they must be copying from me!
RENTal lot - January 28, 2008 08:38 PM (GMT)
Roleplaying © RENTal lot 1989-2008 All rights reserved.
TheFatPoo - January 28, 2008 09:45 PM (GMT)
People have a habit of going after the admin's characters or the one that recently has been replied to by an admin when they feel the need to copy something.
I was the victim of this when I applied with a second character on my own forums and suddenly my character was copied by the next new member, the only difference was mine was a male and their's female.
The worst thing is that it is done by the same frickin person! Every single time I open a new forum this same person will follow me and join with one of my own characters, either one that is already on the forum or from one of my other ones. Weird really.
I guess you can't stop them and have to be patient with them. Just expect it and simply take it all in strive with a cool head. *shrugs*
About the powers, someone should tell the admin to list all possible powers a player can use. You'd be surprised at how many are overlooked and how many are repeated. I guess a lot of people are clueless when it comes to special abilities, everyone wants to be immortal and control fire. Heh.
Unique abilities are hard to come by so if you get yourself a good one fight for it tooth and nail if someone copies it. That and suggest the admin makes a locked list of powers so that no one can copy someone else. Trust me, this works. And if anyone copies you all you do it send them the link to the list; if they don't change it they can get lost. ^^
RomanHk - January 29, 2008 01:39 AM (GMT)
| QUOTE (TheFatPoo @ Jan 28 2008, 09:45 PM) |
| Unique abilities are hard to come by so if you get yourself a good one fight for it tooth and nail if someone copies it. That and suggest the admin makes a locked list of powers so that no one can copy someone else. Trust me, this works. And if anyone copies you all you do it send them the link to the list; if they don't change it they can get lost. ^^ |
I think this is what the OP has a problem with in the first place. Sometimes people claim abilities that aren't so unique as their own and expect no one else to use it.
TheFatPoo - January 29, 2008 01:49 AM (GMT)
The idea of the locked powers thread works. Plus people should know a unique ability when they read one. If it doesn't involve an X-Men's ability or a common elemental one then you have something going there.
Admins should not lock simple powers that include 'manipulation of metal', they should lock 'manipulation of flashlights''or something else totally bonkers. That's just an example.
Aleph - January 29, 2008 06:18 AM (GMT)
| QUOTE (TheFatPoo @ Jan 28 2008, 05:49 PM) |
| Admins should not lock simple powers that include 'manipulation of metal', they should lock 'manipulation of flashlights''or something else totally bonkers. That's just an example. |
No, the admin should go, "WTF?!" unless the player can explain what quality of a flashlight allows the character to manipulate just that specific object. :p
RENTal lot - January 29, 2008 07:45 AM (GMT)
| QUOTE (Aleph @ Jan 29 2008, 06:18 AM) |
| QUOTE (TheFatPoo @ Jan 28 2008, 05:49 PM) | | Admins should not lock simple powers that include 'manipulation of metal', they should lock 'manipulation of flashlights''or something else totally bonkers. That's just an example. |
No, the admin should go, "WTF?!" unless the player can explain what quality of a flashlight allows the character to manipulate just that specific object. :p
|
I agree with this. Just because a power may be weird, it doesn't mean it's good. I do like weird stuff, but only if it, you know, works. You can't just have power over flashlights when there are a lot of technologies that share common features of them. You could say power over light, which means you could summon the light from it or power over electricity, thus powering the batteries, but I don't understand how you can have a power over solely flashlights.
Then again, there's no reason for control over fire to work.
Anyway, it's all cool. I don't mind weird things... I usually create them in the first place, but just because something you "invented" is odd doesn't mean you were the first and I hardly think it entitles you to be the last either.
Mousie - January 29, 2008 12:00 PM (GMT)
| QUOTE (Aleph @ Jan 29 2008, 04:18 PM) |
| QUOTE (TheFatPoo @ Jan 28 2008, 05:49 PM) | | Admins should not lock simple powers that include 'manipulation of metal', they should lock 'manipulation of flashlights''or something else totally bonkers. That's just an example. |
No, the admin should go, "WTF?!" unless the player can explain what quality of a flashlight allows the character to manipulate just that specific object. :p
|
I'm the one who would join up with the ability to manipulate flashlights.
Because I love my characters to have the most pointless, and useless abilities. I actually find that more interesting than having an ability that's oh-so-great.
Anyway.
If I had put a lot of thought into creating something way out there -- done hours of research, applied, and then found someone copying my idea and applying like.. the next day, I'd be miffed. Something like that, I'd be having a quiet word to the admin (who should realise, uh, HELLO... that's a little over the top) and hopefully the applying member would be asked to edit.
Lists of powers are always good too. I think half the trick is prompting people towards something they may not have thought of before.
RomanHk - January 29, 2008 07:53 PM (GMT)
| QUOTE (RENTal lot @ Jan 29 2008, 07:45 AM) |
| QUOTE (Aleph @ Jan 29 2008, 06:18 AM) | | QUOTE (TheFatPoo @ Jan 28 2008, 05:49 PM) | | Admins should not lock simple powers that include 'manipulation of metal', they should lock 'manipulation of flashlights''or something else totally bonkers. That's just an example. |
No, the admin should go, "WTF?!" unless the player can explain what quality of a flashlight allows the character to manipulate just that specific object. :p
|
I agree with this. Just because a power may be weird, it doesn't mean it's good. I do like weird stuff, but only if it, you know, works. You can't just have power over flashlights when there are a lot of technologies that share common features of them. You could say power over light, which means you could summon the light from it or power over electricity, thus powering the batteries, but I don't understand how you can have a power over solely flashlights.
Then again, there's no reason for control over fire to work.
Anyway, it's all cool. I don't mind weird things... I usually create them in the first place, but just because something you "invented" is odd doesn't mean you were the first and I hardly think it entitles you to be the last either.
|
I also agree. The best powers work on some kind of pseudo-science in my opinion; that at least gives them a somewhat realistic basis. This might not be as out there as the flashlight example but I encountered this with someone who wanted to manipulate plastic. Plastic is not the same as metal. It's basically refined petroleum from what I can remember so how could someone be born with the ability to manipulate one specific artificial thing? (ouch)
TheFatPoo - January 29, 2008 11:43 PM (GMT)
I've actually role-play as a character who could manipulate flashlights and it was a blast! In my opinion, but that was only because the power was pointless and only good for a running gag. *shrugs*
And being that one weird character who can control something odd is more interesting than being able to control everything. If someone joins saying they can control water does that also mean they can automatically control ice? No.
Most times when someone suggests a very detailed explanation on a power they think they should have dibs on it, but what most people forget is that most powers can be worded and explained several different ways, but still mean the same thing.
There was this one character who could manipulate fabric that was very in depth about what type or color she could channel her energy into to make the fabric do her bidding; it was unique to me so I locked it for her. A few days later I get a member who joins with the ability to manipulate clothing; they also went into a long detail of what brands and styles they could control.
To me that was the same thing as what the other player had and had asked me to lock for her, so I asked the second to edit their choice. Why? Because the second one was almost a copy of the first, change one word and you have the other. So, yea, you got to look out for those types.
Lists, lists are always good; they don't limit the imagination but they give a good starting base for those who cannot come up with one. Shoot, if you get bored just suggest to members what they should play or make a suggestion thread for others to throw some ideas out to each other. I'm sure someone will get a good idea some time. ^^
Carey Moffett - January 30, 2008 01:00 AM (GMT)
| QUOTE (RomanHk @ Jan 30 2008, 08:53 AM) |
| I also agree. The best powers work on some kind of pseudo-science in my opinion; that at least gives them a somewhat realistic basis. This might not be as out there as the flashlight example but I encountered this with someone who wanted to manipulate plastic. Plastic is not the same as metal. It's basically refined petroleum from what I can remember so how could someone be born with the ability to manipulate one specific artificial thing? (ouch) |
So it's fine and dandy for people to be able to be born with the power to manipulate something like metal, but not plastic? Dave, your reasoning is screwy :p It's incredibly unnatural for humans to be able to manipulate these things anyway, so if the member can think up a reason, why not?
Refined petroleum is different to unrefined, is it not? It has different properties - it must if it's plastic. So a char may be able to manipulate only those specific properties.
RomanHk - January 30, 2008 03:28 AM (GMT)
Ya, my head just works that way Emma. Manipulating metal is explained as some kind of electro-magnetic phenomenon (check wiki for the full description) that's why the person can manipulate metal things but not nonmetals. What part of plastic allows you to just manipulate it but not non-plastic things? I guess it's just a matter of how you reason it out. Gah, I have a headache now.
Requiem - January 30, 2008 05:18 AM (GMT)
The arguement over being able to control plastic vs. metal. Well, th same thing could be said for the Technopaths.
Technopathy
Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.
How would a bond between a human/mutant and technology, which is a mix of all sorts of refined, man made materials, form?
Part of what's appealing about super-power RPGs is that they're about playing characters who can do things people wouldn't normally be able to do. If you want to go into unrealistic powers, let's talk about flying. The human body is not made for flying. Simple as that. But, no one is about to ban that ability, when it's a favorite.
Sometimes, illogical things are the most fun.
RomanHk - January 30, 2008 05:50 AM (GMT)
You're right, guess it just comes down to personal preference. ^^
Aleph - January 30, 2008 06:39 AM (GMT)
| QUOTE (Requiem @ Jan 29 2008, 09:18 PM) |
The arguement over being able to control plastic vs. metal. Well, th same thing could be said for the Technopaths.
Technopathy Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.
How would a bond between a human/mutant and technology, which is a mix of all sorts of refined, man made materials, form?
Part of what's appealing about super-power RPGs is that they're about playing characters who can do things people wouldn't normally be able to do. If you want to go into unrealistic powers, let's talk about flying. The human body is not made for flying. Simple as that. But, no one is about to ban that ability, when it's a favorite.
Sometimes, illogical things are the most fun. |
Entirely different matter, I'm afraid. Yes, anatomically speaking, humans can not fly. However, flight is theoretically possible if we were, to say, make the human body fill with helium or some other lighter-than-air element. Or reverse the gravitrons to lower the effect of gravity on the human body. Technopathy could be a a very specific control of electromagnetism. Electronic circuitry is typically a very minute and delicate balance of electric impulses.
Something like controlling "flashlights" in particular is completely arbitrary. It would be, for example, like me saying that I can fly, but if I'm wearing a blue shirt, I can no longer fly. I'm not asking for a perfectly reasonable, scientifically testable dissertation on why the character can fly, but I do think that something that's possible within pseudo-science boundaries is important.